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For both UV sets to come through properly, the material in 3ds Max has to be Standard and both Diffuse (for main texture) and Self-Illumination (for lightmap) map slots have to be set up: Material setup for Lightmapping in 3ds Max, using self-illumination map Usually one UV set is used for main texture and/or normal maps, and another UV set is used for the lightmap texture. Note that Unity has built-in lightmapper, but you might prefer using 3dsmax if that fits your workflow better.
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Exporting morph targets (blend shapes) from Max If you prefer to have animation and mesh information in the same Unity GameObject, go to the Hierarchy view in 3ds Max, and parent the mesh node to a bone in the bone hierarchy. One difference is Unity will place a GameObject as the new root, containing the animations, and will place the mesh and material information in the root bone. When exporting a bone hierarchy with mesh and animations from 3ds Max to Unity, the GameObject hierarchy produced will correspond to the hierarchy you can see in “Schematic view” in 3ds Max.
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3 DS MAX 6 INSTALL
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Saving a Max file or exporting a generic 3D file type each has advantages and disadvantages see class-Mesh max files directly into your Project or export them into Unity using the Autodesk. If you make your 3D objects in 3dsMax, you can save your.